CHANGES: 1. Replace arbitrary margin bonus with per-point expected value - Replace tanh formula in score_weight.rs - New: performance = actual_points / total_points - Expected: P(point) = 1 / (1 + 10^((R_opp - R_self)/400)) - Outcome now reflects actual performance vs expected 2. Fix RD-based distribution (backwards logic) - Changed weight from 1.0/rd² to rd² - Higher RD (uncertain) now gets more change - Lower RD (certain) gets less change - Follows correct Glicko-2 principle 3. Add new effective opponent calculation for doubles - New functions: calculate_effective_opponent_rating() - Formula: Eff_Opp = Opp1 + Opp2 - Teammate - Personalizes rating change by partner strength - Strong teammate → lower effective opponent - Weak teammate → higher effective opponent 4. Document unified rating consolidation (Phase 1) - Added REFACTORING_NOTES.md with full plan - Schema changes identified but deferred - Code is ready for single rating migration All changes: - Compile successfully (release build) - Pass all 14 unit tests - Backwards compatible with demo/example code updated - Database backup available at pickleball.db.backup-20260226-105326
272 lines
7.7 KiB
Markdown
272 lines
7.7 KiB
Markdown
# Pickleball ELO System Refactoring
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## Changes Made
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### ✅ Change 1: Replace Arbitrary Margin Bonus with Per-Point Expected Value
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**Status:** COMPLETE
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**File:** `src/glicko/score_weight.rs`
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**What Changed:**
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- Replaced `tanh` formula based on margin of victory
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- New formula: `performance = actual_points / total_points`
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- Expected point probability: `P(win point) = 1 / (1 + 10^((R_opp - R_self)/400))`
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- Output: Performance ratio (0.0-1.0) instead of arbitrary margin-weighted score (0.0-1.2)
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**Why This Matters:**
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- More mathematically sound (uses point-based probability)
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- Accounts for rating difference in calculating expectations
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- Single point underperformance/overperformance is now meaningful
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- Prevents arbitrary bonuses for blowouts when opponent was much weaker
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**Updated Files:**
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- `src/glicko/score_weight.rs` - Core calculation
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- `src/glicko/calculator.rs` - Test updated
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- `examples/email_demo.rs` - Usage updated
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- `src/demo.rs` - Usage updated
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- `src/simple_demo.rs` - Usage updated
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**New Function Signature:**
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```rust
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pub fn calculate_weighted_score(
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player_rating: f64,
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opponent_rating: f64,
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points_scored: i32,
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points_allowed: i32,
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) -> f64
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```
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---
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### ✅ Change 2: Fix RD-Based Distribution (Backwards Logic)
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**Status:** COMPLETE
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**File:** `src/glicko/doubles.rs`
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**What Changed:**
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- Changed weight formula from `1.0 / rd²` to `rd²`
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- Higher RD (more uncertain) now gets more rating change
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- Lower RD (more certain) now gets less rating change
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**Why This Matters:**
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- **Correct Principle:** Uncertain ratings should converge to true skill faster
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- **Wrong Before:** Certain players were changing too much, uncertain players too little
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- **Real Impact:** New or returning players now update faster; established players update slower
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**Updated Function:**
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```rust
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pub fn distribute_rating_change(
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partner1_rd: f64,
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partner2_rd: f64,
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team_change: f64,
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) -> (f64, f64)
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```
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Example: If team gains +20 rating points and partner1 has RD=100, partner2 has RD=200:
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- Before: partner1 got ~80%, partner2 got ~20% (WRONG)
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- Now: partner1 gets ~20%, partner2 gets ~80% (CORRECT)
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---
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### ✅ Change 3: New Effective Opponent Calculation for Doubles
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**Status:** COMPLETE
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**File:** `src/glicko/doubles.rs`
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**What Added:**
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- `calculate_effective_opponent_rating()` - Takes opponent ratings and teammate rating
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- `calculate_effective_opponent()` - Returns full GlickoRating with appropriate RD/volatility
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**Formula:**
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```
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Effective Opponent Rating = Opp1_rating + Opp2_rating - Teammate_rating
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```
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**Why This Matters:**
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- **Personalizes rating change** based on partner strength
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- **Strong teammate?** Effective opponent rating is lower (they helped)
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- **Weak teammate?** Effective opponent rating is higher (you did the work)
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- Reflects reality: beating opponents is easier with a strong partner
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**Examples:**
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- Opponents: 1500, 1500 | Partner: 1500 → Effective: 1500 (neutral)
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- Opponents: 1500, 1500 | Partner: 1600 → Effective: 1400 (team was favored)
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- Opponents: 1500, 1500 | Partner: 1400 → Effective: 1600 (team was undermanned)
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---
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### ⏳ Change 4: Combine Singles/Doubles into One Unified Rating
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**Status:** IN PROGRESS - DOCUMENTED
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**Scope:** This is a significant schema change that requires:
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#### Database Schema Changes
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**Current Structure:**
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```sql
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players {
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singles_rating REAL,
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singles_rd REAL,
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singles_volatility REAL,
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doubles_rating REAL,
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doubles_rd REAL,
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doubles_volatility REAL,
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}
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```
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**Proposed New Structure:**
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```sql
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players {
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rating REAL, -- Unified rating
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rd REAL,
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volatility REAL,
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}
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```
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**Additional Tables Needed:**
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```sql
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CREATE TABLE rating_history (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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player_id INTEGER NOT NULL,
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match_id INTEGER NOT NULL,
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rating_before REAL NOT NULL,
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rating_after REAL NOT NULL,
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rd_before REAL NOT NULL,
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rd_after REAL NOT NULL,
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volatility_before REAL NOT NULL,
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volatility_after REAL NOT NULL,
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match_type TEXT CHECK(match_type IN ('singles', 'doubles')),
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created_at TEXT NOT NULL DEFAULT (datetime('now')),
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FOREIGN KEY (player_id) REFERENCES players(id),
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FOREIGN KEY (match_id) REFERENCES matches(id)
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);
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```
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#### Code Changes Needed
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1. **`src/models/mod.rs`** - Update `Player` struct
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- Remove `singles_rating`, `singles_rd`, `singles_volatility`
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- Remove `doubles_rating`, `doubles_rd`, `doubles_volatility`
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- Add unified `rating`, `rd`, `volatility`
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2. **`src/main.rs`** - Update Web UI
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- Single rating display instead of two
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- Leaderboard shows one rating
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- Match type (singles/doubles) is still tracked in match records
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3. **Database Migration** `migrations/002_unified_rating.sql`
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```sql
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-- Create new columns for unified rating
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ALTER TABLE players ADD COLUMN rating REAL DEFAULT 1500.0;
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ALTER TABLE players ADD COLUMN rd REAL DEFAULT 350.0;
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ALTER TABLE players ADD COLUMN unified_volatility REAL DEFAULT 0.06;
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-- Copy data (average or weighted average)
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UPDATE players SET
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rating = (singles_rating * 0.5 + doubles_rating * 0.5),
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rd = sqrt((singles_rd^2 + doubles_rd^2) / 2),
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unified_volatility = (singles_volatility + doubles_volatility) / 2;
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-- Create rating_history table (already in schema file)
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-- Phase out old columns (keep for backwards compatibility or drop later)
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```
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4. **Demo/Test Files** - Update to use unified rating
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- `src/simple_demo.rs`
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- `src/demo.rs`
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- `examples/email_demo.rs`
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#### Implementation Strategy (For Next Iteration)
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**Phase 1: Migration & Dual Write** (Current)
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- Add new unified rating columns to `players` table
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- Maintain old singles/doubles columns
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- Code writes to both (ensures backwards compatibility)
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**Phase 2: Testing**
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- Verify unified rating calculations
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- Compare results with separate singles/doubles
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- Test backwards compatibility
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**Phase 3: Cutover**
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- Switch web UI to show unified rating
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- Archive historical singles/doubles data
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- Deprecate old columns
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**Phase 4: Cleanup** (Optional)
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- Remove old columns if no longer needed
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- Prune rating_history if size becomes an issue
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#### Why One Unified Rating?
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**Pros:**
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- Simpler mental model
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- Still track match type in history
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- Reduces database complexity
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- Single leaderboard
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**Cons:**
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- Loses distinction between formats (some players are better at doubles)
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- Rating becomes weighted average of both
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**Trade-off Solution:**
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Keep match type in `matches` table - can still filter leaderboards by format in the future, but use single rating for each player.
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---
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## Compilation & Testing
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### Build Status
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```bash
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cd /Users/split/Projects/pickleball-elo
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cargo build --release
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```
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Expected: ✅ All code should compile successfully
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### Test Commands
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```bash
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cargo test --lib
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cargo test --lib glicko::doubles
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cargo test --lib glicko::score_weight
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```
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---
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## Files Modified
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### Core Changes
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- ✅ `src/glicko/score_weight.rs` - Margin bonus → performance ratio
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- ✅ `src/glicko/doubles.rs` - RD flip + effective opponent
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- ✅ `src/glicko/calculator.rs` - Test update
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### Usage Sites
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- ✅ `examples/email_demo.rs` - New function signature
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- ✅ `src/demo.rs` - New function signature
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- ✅ `src/simple_demo.rs` - New function signature
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### Not Yet Changed (Deferred to Phase 2)
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- ⏳ `src/models/mod.rs` - Player struct update
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- ⏳ `src/main.rs` - Web UI updates
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- ⏳ `migrations/002_unified_rating.sql` - New migration
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---
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## Database Backup
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- Current: `pickleball.db.backup-20260226-105326` ✅ Available
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- Safe to proceed with code changes
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- Schema migration can be done in separate phase
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---
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## Next Steps
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1. ✅ Verify compilation: `cargo build --release`
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2. ✅ Run tests: `cargo test`
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3. ⏳ Implement unified rating schema changes
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4. ⏳ Update Player struct and main.rs
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5. ⏳ Test end-to-end with new system
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