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- Chapter 1: Getting Started #Rust ⏳ 2025-02-17 📅 2025-02-11 ✅ 2025-02-17
- Chapter 2: Programming a Guessing Game #Rust 📅 2025-03-22 ✅ 2025-03-24
- [<] Chapter 3: Common Programming Concepts #Rust 📅 2025-07-29
- Chapter 4: Understanding Ownership #Rust 📅 2025-07-29
- Chapter 5: Using Structs to Structure Related Data #Rust 📅 2025-07-29
- Chapter 6: Enums and Pattern Matching #Rust 📅 2025-07-29
- Chapter 7: Managing Growing Projects with Packages, Crates, and Modules #Rust 📅 2025-07-29
- Chapter 8: Common Collections #Rust 📅 2025-07-29
- Chapter 9: Error Handling #Rust 📅 2025-07-29
- Chapter 10: Generic Types, Traits, and Lifetimes #Rust 📅 2025-07-29
- Chapter 11: Writing Automated Tests #Rust 📅 2025-07-29
- Chapter 12: An I/O Project: Building a Command Line Program #Rust 📅 2025-07-29
- Chapter 13: Functional Language Features: Iterators and Closures #Rust 📅 2025-07-29
- Chapter 14: More about Cargo and Crates.io #Rust 📅 2025-07-29
- Chapter 15: Smart Pointers #Rust 📅 2025-07-29
- Chapter 16: Fearless Concurrency #Rust 📅 2025-07-29
- Chapter 17: Object-Oriented Programming Features of Rust #Rust 📅 2025-07-29
- Chapter 18: Patterns and Matching #Rust 📅 2025-07-29
- Chapter 19: Advanced Features #Rust 📅 2025-07-29