Obsidian/Zettelkasten/Permanent Notes/20251223163648-deterministic-parity-automata.md
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20251223163648 Deterministic Parity Automata permanent 2025-12-23T21:36:48Z 2025-12-23T21:40:09Z

Deterministic Parity Automata

Deterministic parity automata are a type of automata where the environment and the system play against one another, and describes the interactions therein. DPA are exhaustive, and end up with a result determining which player 'wins'.

DPA's have a scoring mechanism that results in an even or odd final score. An even final score indicates that the 'controller' wins the game. There is no input from the environment that can't be controlled by the controller. All traces end up in a favorable state, with no infinite loops. An odd score means the opposite. There exists some limit cycle where the controller can't reach a desired mode and stay there.

DPA's are used in strix. They're how Strix does it's generation from temporal logics to a final automaton.