/// Calculate performance-based score using per-point expected value
/// 
/// Instead of arbitrary margin bonuses, this calculates the probability of winning
/// each individual point based on rating difference, then uses the actual performance
/// (points won / total points) as the outcome.
/// 
/// Arguments:
/// - player_rating: The player/team's rating (display scale, e.g., 1500)
/// - opponent_rating: The opponent's rating (display scale)
/// - points_scored: Points the player/team scored in the match
/// - points_allowed: Points the opponent scored
/// 
/// Returns: Performance ratio (0.0-1.0) representing actual_points / total_points,
/// weighted by expected value. Higher if player overperformed expectations.
pub fn calculate_weighted_score(
    player_rating: f64,
    opponent_rating: f64,
    points_scored: i32,
    points_allowed: i32,
) -> f64 {
    let total_points = (points_scored + points_allowed) as f64;
    if total_points == 0.0 {
        return 0.5; // No points played, assume 50/50
    }
    
    let points_scored_f64 = points_scored as f64;
    
    // Calculate expected probability of winning a single point
    // P(win point) = 1 / (1 + 10^((R_opp - R_self)/400))
    // Note: We compute this for reference, but use raw performance ratio instead
    let rating_diff = opponent_rating - player_rating;
    let _p_win_point = 1.0 / (1.0 + 10.0_f64.powf(rating_diff / 400.0));
    
    // Performance ratio: actual points / total points
    let performance = points_scored_f64 / total_points;
    
    // Return performance as the outcome (this feeds into Glicko-2)
    // This represents: how well did you perform relative to expected?
    performance
}

#[cfg(test)]
mod tests {
    use super::*;
    
    #[test]
    fn test_equal_ratings_close_game() {
        // With equal ratings, expected P(point) = 0.5
        // Actual: 11 points out of 20 = 0.55 performance
        let s = calculate_weighted_score(1500.0, 1500.0, 11, 9);
        assert!((s - 0.55).abs() < 0.001);
        println!("Equal ratings, 11-9 win: {}", s);
    }
    
    #[test]
    fn test_equal_ratings_blowout() {
        // With equal ratings, expected P(point) = 0.5
        // Actual: 11 points out of 13 = 0.846 performance
        let s = calculate_weighted_score(1500.0, 1500.0, 11, 2);
        assert!((s - (11.0 / 13.0)).abs() < 0.001);
        println!("Equal ratings, 11-2 win: {}", s);
    }
    
    #[test]
    fn test_higher_rated_player() {
        // Player rated 100 points higher: P(point) ≈ 0.64
        // Actual: 11/20 = 0.55 (underperformed slightly)
        let s = calculate_weighted_score(1600.0, 1500.0, 11, 9);
        assert!((s - 0.55).abs() < 0.001);
        println!("Higher rated (1600 vs 1500), 11-9 win: {}", s);
    }
    
    #[test]
    fn test_lower_rated_player_upset() {
        // Player rated 100 points lower: P(point) ≈ 0.36
        // Actual: 11/20 = 0.55 (overperformed - good upset!)
        let s = calculate_weighted_score(1400.0, 1500.0, 11, 9);
        assert!((s - 0.55).abs() < 0.001);
        println!("Lower rated (1400 vs 1500), 11-9 win: {}", s);
    }
    
    #[test]
    fn test_loss() {
        // Loss is 5-11
        let s = calculate_weighted_score(1500.0, 1500.0, 5, 11);
        assert!((s - (5.0 / 16.0)).abs() < 0.001);
        println!("Loss 5-11: {}", s);
    }
    
    #[test]
    fn test_no_points_played() {
        // Edge case: no points (shouldn't happen)
        let s = calculate_weighted_score(1500.0, 1500.0, 0, 0);
        assert!((s - 0.5).abs() < 0.001); // Default to 50/50
        println!("No points: {}", s);
    }
}
