doubleMe x = x + x doubleUs x y = doubleMe x + doubleMe y doubleSmallNumber x = if x > 100 then x else x*2 doubleSmallNumber' x = (if x > 100 then x else x*2) + 1 -- boom bangs, ya heard??? boomBangs xs = [ if x< 10 then "BOOM!" else "BANG!" | x <- xs, odd x]